![]() ![]() Perhaps have a way to ask the minimap to display objects with custom object properties in such-and-such a fashion. I guess you could move the responsibility of managing such a list to a mod, but that gets convoluted quickly. Also this is getting dangerously close to a graphics library (which I'm not saying is bad, just hard work)ĭeprecate the object property show_on_minimapĪ reasonably computationally efficient way to gather objects for displaying on the minimap has to still exist. Just from the user perspective at least, maybe it can become readable like the sneak key etc and we get a free extra key out of it (or does that just alienate mobile users further again like the AUX button?)Īdd markers on minimap with API and custom styling (color, size, texture, etc), maybe even inside the hud definition?Įxtended features of the HUD+formspec element once the core work of moving the minimap out of the engine is done. ![]() Also non-negotiable to me is the 'V' (default) keybinding to operate the minimap has to stay. Wie aktiviert man die Wenn ich bei der nf 'enableminimap true' eingebe, passiert einfach nichts. If the minimap just disappears, you're going to get a lot of angry comments. Hallo Leute, hab vor kurzem mal in den Commits auf GitHub gesehen, dass Minetest jetzt ne Minimap hat. and also available on ContentDB, and it has to be compatible with any game. The best way to transition is probably to make a mod that has a minimap in the old style, and provide it both inside Minetest Game etc. ![]() Remove/Deprecate the builtin minimap players can toggle Therefore you could also include it in formspecs.Īllow customizing the minimap appearance (size, mode, overlayed tint, etc WITHOUT allowing player to change it)Īnd also while allowing the player to change it in a formspec like the inventory if the game/mod author wants to allow it This is also a bold suggestion, as I am a nobody in the Minetest community, but it sounds like the whole minimap should be pulled from the core "game" and moved into a standalone mod, where it can be put on contentdb, have it's own github page and be more easily forked, modified or replaced.Īside from the wiki clarification, I guess this can of worms I opened (this issue) can probably just be closed.Manage minimap as a HUD element, allowing to add multiple onesĪgree that it should be a reusable component, one with help from the engine side like the 3d model element for formspecs. If the player has the creative privilege, or has the Minimap Radar mod, these modes will include a radar mode, Holding shift with the minimap key will change the minimap from a circle to a square." S/b something like "press the minimap key, which is V by default on PC, to display the minimap and toggle between various modes. "press the minimap key to display the minimap and toggle between various modes." I haven't been able to figure out how to make a wiki account, but the wiki needs a better description of this: only it being accurate to the current location, not 126 blocks above the current location. Looks like something complex to "solve." Radar mode is something close, but not accessible without creative or the minimap radar mod, but is just a green, washed out blur and no replacement for what one would expect, which is something like what the minimap shows when you are underground. Observe that the minimap doesn't match where you are when exploring underground cave and such. The minimap is fully functional it can be zoomed using the zoom map binds (defaulted to the mousewheel) and can be panned by. Observe that the minimap matches the terrain while exploring the surface Steps to reproduceĬraft the Mapping Kit and open the map with V, I found caves, water pools, lava pools and areas made of different blocks, such as sand areas or marble areas and while exploring these areas, the map shows something else, but if I go down my ladder roughly 128 blocks below these features, they will show up on the minimap. The home aside, nothing matches what is on the map when I am underground. I have a house built on the surface and a 2x1 hole with ladders going straight down below this and when I go down the ladder, my home is still on the minimap until right around 128 blocks below the home. It appears to show the area 128 (exactly?) blocks above you when you are underground. The minimap doesn't match the area you are in when underground. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |